Categories
Animation Fundamentals

Week 2 – Bouncing Ball & World building

THURSDAY

Worldbuilding in Unreal Engine

In this class, we delved into the basics of Unreal Engine. She guided us through creating game levels and building landscapes. Serra stressed the importance of organisation, urging us to keep our files tidy and use clear naming conventions. This helps when sharing work with tutors and peers.

Demo File load up

As we explored Unreal, the lesson became evident: staying organised is key to efficient work on this platform. This foundational session sets the stage not just for learning the technical aspects of Unreal, but also for developing good habits in managing our creative projects.


FRIDAY

Recommended Reading – Animator’s Survival Kit – Pages – 84 – 91

Pages 84 to 91 of “The Animator’s Survival Kit” by Richard Williams, the focus converges on the intricacies of timing, weight, and anticipation in animation—vital elements that breathe life into characters and scenes.

Key Insights:

1. Timing and Spacing Refinement

Williams underscores the significance of refining timing and spacing in animation. These pages delve into the meticulous adjustments required to achieve smooth and natural movements. Minute changes in timing impact the animation’s fluidity and believability, emphasizing the essence of well-calibrated pacing.

2. Emphasizing Weight and Impact

The segment delves into the art of depicting weight in animation. Williams explores how manipulating timing and spacing during an impact moment—such as a character’s foot hitting the ground—conveys a sense of weight and solidity. Understanding these nuances is pivotal for animators aiming to imbue their creations with realism.

3. Anticipation and Lead-Up

Anticipation, a fundamental principle, takes centre stage in these pages. Williams emphasizes the importance of incorporating anticipation before a character’s movement, detailing how a subtle lead-up enhances the impact of subsequent actions. This technique serves as a catalyst, engaging the audience and preparing them for what’s to come.

4. Mastery Through Observation

Williams encourages animators to keenly observe real-life movements. By analyzing and internalizing how objects and living beings move in the physical world, animators can infuse their creations with authenticity and naturalness.

Significance and Takeaways:

  • Refinement of Animation Principles: Pages 84 to 91 delve into the finer aspects of animation, focusing on the intricacies of timing, weight, anticipation, and observational learning.
  • Realism and Impact: Mastering these principles elevates the quality of animations, adding realism and impact to character movements and actions.
  • Foundation for Animation Mastery: These pages serve as a foundation for animators, guiding them to fine-tune their skills and understanding of essential animation principles.

Understanding the Graph Editor – 

Understanding the Graph Editor in Maya has significantly shaped my animation journey from a technical perspective. This indispensable tool serves as a linchpin for refining animations, providing a detailed view of animation curves and offering precise control over motion dynamics. It allows me to fine-tune elements such as easing in and out, adjusting keyframe tangents, and perfecting timing and spacing for seamless and realistic motion.

Its graphical representation of curves and keyframes enables meticulous manipulation, ensuring smooth transitions between animation sequences. By exploring tangents, curves, and interpolation, I’ve gained the ability to craft nuanced animations that breathe life into characters and scenes.

While initially challenging, delving into the intricacies of the Graph Editor has been rewarding, enhancing my understanding of animation principles and bolstering the technical finesse behind my creative endeavours in Maya.

Notes from class on graph editor

Bouncing Ball
Ball Bounce planning


For my first attempt at animating a bouncing ball, I used a provided rig from the resources folder. I managed to animate its movement but faced difficulty adding squash and stretch. The rig only had a controller on top of the ball for this feature, making it tricky due to existing rotational elements.

Ball Bounce – Pass 1

The feedback I received – 

Feedback on Sync sketch – ball bounce curves needed fixing
  • Animate the transform and rotation then add 100 keyframes individually on all frames. 
  • 1-100 (Press S for keyframe) then manually go in and animate the squash and stretch
  • Get rid of 2 arches, and use a sphere without a rig to animate the ball bounce.
  • Fix arches, and redo for next week.

I decided to redo the animation, opting for a sphere without a rig this time like George suggested. It was a smoother process without any constraints, working with a straightforward mesh. I’m happy with how it turned out this time.

Ball bounce – Pass 2 (after feedback )
Categories
Animation Fundamentals

Week 1 – Introduction & Reference

THURSDAY 

Introduction to Unreal Engine

Unreal Engine Browser

Unreal Engine, created by Epic Games, is a powerful tool for making games, simulations, and visual experiences. It’s known for its amazing graphics and easy-to-use features that let creators see their work in real-time. This software isn’t just for games—it’s used in movies, architecture, and virtual reality too.

One of its cool things is the blueprint system, which helps make games without needing to write code. But if you’re into coding, Unreal also supports C++, giving you more control and options.

The engine’s realistic graphics, smart physics, and lighting systems set a high standard for quality. From beginners to big studios, Unreal Engine welcomes all creators, pushing them to be innovative and imaginative in telling stories through games and other digital experiences. Whether you’re making the next big game or designing virtual worlds, Unreal Engine is a top choice, inviting people to explore and redefine what’s possible in the world of interactive entertainment.

Today, Serra introduced us to Unreal Engine, marking my initial foray into its intricacies. While it seems complex and will require some getting used to, I eagerly anticipate delving deeper. I’m excited about learning and creating engaging scenes for my upcoming project.


FRIDAY 

Recommended Reading – Animator’s Survival Kit – Pages 35 – 67

Key Themes Explored:

1. Timing and Spacing

Williams emphasizes the pivotal role of timing in animation. Pages 35 to 67 intricately detail how the pace of movement and the intervals between keyframes define the essence of an animation. Understanding the nuances of timing and spacing is crucial to convey weight, emotion, and physics in animated sequences.

2. Easing In and Easing Out

The concept of “easing” is thoroughly explored in this segment. Williams illustrates how gradual acceleration (easing in) and deceleration (easing out) of movements contribute to creating realistic and engaging animations. Mastering these techniques adds depth and believability to character motions.

3. Squash and Stretch

Emphasis on the importance of squash and stretch in animating objects and characters. Williams demonstrates how exaggerating and manipulating proportions through squash and stretch principles inject life and dynamism into animations. It’s not merely about distorting shapes but conveying weight, elasticity, and impact convincingly.

4. Anticipation and Follow-Through

Anticipation is a crucial component in preparing the audience for an impending action. Williams provides insights into how incorporating anticipation before a movement enhances the impact and realism of the animation. Additionally, follow-through actions after the primary movement maintain continuity and naturalness in the motion.

5. Exaggeration and Secondary Action

Williams underscores the art of exaggeration in animation without losing the essence of realism. He delves into the significance of secondary actions that complement primary movements, adding depth and richness to characters and scenes.

6. The Graph Editor and Refinement

The segment highlights the utility of the Graph Editor in Maya or other animation softwares. Williams demonstrates how manipulating curves in the Graph Editor fine-tunes animations, refining timing, spacing, and the overall feel of the sequence.

Takeaways and Importance:

  • Foundation of Animation: Pages 35 to 67 form the bedrock of animation principles. Mastery of these concepts is essential for any animator aspiring to create impactful and believable motion.
  • Realism and Believability: Understanding timing, spacing, easing, squash and stretch, anticipation, and follow-through contribute significantly to making animations more realistic and engaging.
  • Tools for Refinement: The Graph Editor serves as a powerful tool for fine-tuning animations, allowing animators to polish their work and achieve a higher level of quality and sophistication.