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Animation Fundamentals

Week 8 – Walk cycle nightmare

Broken animation

During this week’s progress, I dedicated my efforts to refining the walk cycle. I transitioned my animation from stepped to spline, but encountered challenges with the frames. Unfortunately, I somehow lost a significant number of keyframes, resulting in an undesirable bobbing effect in my character’s motion.

Attempting to salvage the situation, I explored the use of animation layers to introduce a left-to-right transformation. While I successfully recovered my walk cycle frames, the issue of sliding persisted, proving difficult to resolve. Eventually, I made the decision to start afresh and reanimate the entire sequence to ensure a smoother and more accurate outcome.

Broken animation 02
Fixed final animation
Fixed final animation