During this week’s progress, I dedicated my efforts to refining the walk cycle. I transitioned my animation from stepped to spline, but encountered challenges with the frames. Unfortunately, I somehow lost a significant number of keyframes, resulting in an undesirable bobbing effect in my character’s motion.
Attempting to salvage the situation, I explored the use of animation layers to introduce a left-to-right transformation. While I successfully recovered my walk cycle frames, the issue of sliding persisted, proving difficult to resolve. Eventually, I made the decision to start afresh and reanimate the entire sequence to ensure a smoother and more accurate outcome.